A narrative roguelike deckbuilder where your Passion, not your morality, decides who you become.
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A story that remembers
Hand-written events, and choices that come back to you later in the run.
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Passion, not morality
Your conviction swings between two selves, and your deck follows. Push far enough and the magic answers.
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A realm being forgotten
Camelot has no king, and the devices are fading from its shields. You are sent in to keep what is left.
In development. Follow along:
